struct Vertex
{
	vec3 position;
	vec3 normal;
	vec3 tangent;
	vec2 uv;
};

struct Material
{
    vec4 albedo;
    vec4 emissive;
    vec4 roughnessMetallic;
};

struct ObjectDesc
{
	uint64_t vertexAddress;
	uint64_t indexAddress;
};
